Pelatihan Pembuatan Media Pembelajaran STEAM Bagi Guru PPT Wijaya Kusuma RW 04, Kelurahan Banjar Sugihan, Kecamatan Tandes, Kota Surabaya

Authors

  • Mochammad Reizza Al Ariyah Universitas Airlangga
  • Nabillah Auliya Nur Agrianti Universitas Airlangga
  • Benita Syifa Calista Universitas Airlangga
  • Miftahurrohmah Miftahurrohmah Universitas Airlangga
  • Fidya Almira Naila Yusuf Universitas Airlangga
  • Shafira Putri Yufa Universitas Airlangga
  • Diyah Smara Annetta Marjono Universitas Airlangga
  • Samiaji Dwi Saputra Universitas Airlangga
  • Lenni Ayu Lestari Universitas Airlangga
  • Hendrik Kondanamu Universitas Airlangga

DOI:

https://doi.org/10.58169/jpmsaintek.v2i3.192

Keywords:

learning, STEAM, PAUD

Abstract

STEAM (Science, Technology, Engineering, and Mathematics) improvements in education, as well as PAUD teacher inability to effectively use the resources at their disposal despite their simplicity in the classroom. Using active and creative learning approaches, the implementation of learning in STEAM-based PAUD is designed to encourage children's creativity. The method's activities included a pre-test to gauge PAUD teachers' familiarity with the STEAM learning approach, instruction about STEAM resources after that, and training or group practice in creating STEAM-based learning resources. introducing new information, since PAUD teachers did not previously comprehend what STEAM was, They understand now it, and because it combines the five knowledges with basic tools and materials, they can develop it for use as an engaging method of instruction in the future.

References

Aulia Nanda, R., & Rahma, R. (2022). Meningkatkan Keterampilan Motorik Halus Melalui Kegiatan Melipat Kertas Warna Berbasis Audio Visual. Jurnal Pendidikan Guru Anak Usia Dini (JUPEGU-AUD), 3(3), 1–4. http://www.journal.umuslim.ac.id/index.php/jpg/article/view/1032

Chiang, C. L., & Lee, H. (2016). The Effect of Project-Based Learning on Learning Motivation and Problem-Solving Ability of Vocational High School Students. International Journal of Information and Education Technology, 6(9), 709–712. https://doi.org/10.7763/ijiet.2016.v6.779

Efwinda, S., Qadar, R., Rananda, N., Mabrurah, F. F., & Setiyawan, R. (2021). Pelatihan Pembelajaran STEAM bagi guru IPA SMP Di Kalimantan Timur. Bubungan Tinggi: Jurnal Pengabdian Masyarakat, 3(4), 447. https://doi.org/10.20527/btjpm.v3i4.4074

Eliyawati, C. (2005). Pemilihan dan Pengembangan Sumber Belajar Anak Usia Dini. Departemen Pendidikan Nasional.

Indriyanti, N. Y., Kartika, E. F. R., & Susanti, E. (2021). Pre-service teachers’ perception in integrating STEAM in chemistry learning. AIP Conference Proceedings.

Jannah, R., Taufiq, M., & Rahma, R. (2022). Pengaruh Penerapan Pendekatan Steam Pada Materi Fluida Statis Terhadap Pemahaman Konsep Siswa Kelas XI SMA Negeri 1 Jangka. JEMAS: Jurnal Edukasi Matematika Dan Sains, 3(2).

Lena, H., Rukiyah, R., Syafdaningsih, S., Rantina, M., Utami, F., Karnita, A., Karnita, A., Munawaroh, A., & Munawaroh, A. (2021). Pelatihan Pembuatan Alat Permainan Edukatif Berbasis Pendekatan Saintifik bagi Guru PAUD di Kota Palembang. Bubungan Tinggi: Jurnal Pengabdian Masyarakat, 3(4).

Nurhadijah, N., Rahma, R., & Salpina, S. (2021). Upaya Meningkatkan Kemampuan Berbahasa Dalam Mengenal Kosa Kata Melalui Cerita Bergambar Pada Kelompok B (5-6 Tahun). Jurnal Pendidikan Guru Anak Usia Dini (JUPEGU-AUD), 2(2), 59–64.

Ozkan, G., & Umdu Topsakal, U. (2021). Exploring the effectiveness of STEAM design processes on middle school students’ creativity. International Journal of Technology and Design Education, 31(1), 95–116. https://doi.org/10.1007/s10798-019-09547-z

Simbolon, R. (2019). Penggunaan Roda Pintar Untuk Kemampuan Membaca Anak. Salatiga: Universitas Kristen Satya Wacana.

Sudijono, A. (2001). Pengantar Evaluasi Pendidikan. Jakarta: Raja Grafindo Persada.

Suyamti, S. (2013). Pengembangan Kemampuan Berbahasa Dengan Menggunakan Media Roda Pintar Pada Anak Kelompok A TK Waru 01 Kebakkramat Karanganyar Tahun Ajaran 2012/2013. Surakarta: Universitas Muhammadiyah Surakarta.

Downloads

Published

2023-08-07

How to Cite

Mochammad Reizza Al Ariyah, Nabillah Auliya Nur Agrianti, Benita Syifa Calista, Miftahurrohmah Miftahurrohmah, Fidya Almira Naila Yusuf, Shafira Putri Yufa, Diyah Smara Annetta Marjono, Samiaji Dwi Saputra, Lenni Ayu Lestari, & Hendrik Kondanamu. (2023). Pelatihan Pembuatan Media Pembelajaran STEAM Bagi Guru PPT Wijaya Kusuma RW 04, Kelurahan Banjar Sugihan, Kecamatan Tandes, Kota Surabaya. Jurnal Pengabdian Masyarakat Sains Dan Teknologi, 2(3), 103–113. https://doi.org/10.58169/jpmsaintek.v2i3.192